AN EXPERIMENT IN COLLECTIVE BEHAVIOREST. 2026 / PONS

FLYSWARM.

ONE BRAIN WAS AN EXPERIMENT.
A THOUSAND IS AN ORGANISM.

No leader. No master model.
Just local signals. And everything that follows.
COLONY ACTIVE / LOCAL SIMULATION
RUN 001/
TIME SCALE
SEED 7141

Share the same starting colony. Your later interventions are not included.

FIG. 01 — THE PHEROMONE LAYERSELECT A FLY TO INSPECT
LOCAL SENSING
SHARED ENVIRONMENT
1 UNIT = 1 SIMULATED AGENT
FOLLOW CAM / LOCAL SIMULATION#0041
CAMERA FOLLOWS POSITION · HEADING SHOWN BY RAYS
ONE FLY. ITS WHOLE WORLD.

INSIDE THE SWARM.

Follow the selected fly. See the three nearby signal samples that help steer its next move.

LEFT00.00
AHEAD00.00
RIGHT00.00

Exploring the field.

Choose any fly in the main field to switch the camera.

Magnified model view, not biological vision. Movement also includes wandering, nearby food and boundaries.
THE COLONY, RIGHT NOW

The colony is exploring. Give it something to find.

SEARCHING
256
FOLLOWING
0
RETURNING
0
CHANGE ONE THING.

Try an intervention. Watch the colony respond.

PHASE 2 / CHECKPOINT PREPARATION

GIVE THE RUN
A FINGERPRINT.

Capture this colony’s state and the simulation engine’s fingerprint in a downloadable checkpoint. Verify that a downloaded file still matches its fingerprint.

LOCAL CHECKPOINT · REGISTRY NOT DEPLOYED

INSPECT THE REGISTRY CONTRACT ↓

Your run’s fingerprint will appear here.

The next step is publishing checkpoint hashes to Robinhood Chain. Generating a file does not send a transaction.

A matching fingerprint checks the supplied file and digest. Authenticity needs a trusted published checkpoint. The swarm still runs in your browser.
SWARM SIZE256independent agents
SIGNAL DEPOSITS0/smeasured each second
ALIGNMENT0%shared heading, not consensus
FOOD DELIVERED0returned to the colony
Every movement is computed here, in your browser.WHAT IS REAL? ↗

THE FLY IS
NO LONGER
ALONE.

One fly is noise.
A swarm is a possibility.

FLYBRAIN made us imagine a biological nervous system meeting the internet. FLYSWARM asks what happens when the individual becomes a colony.

No fly sees the whole environment.
No fly directs the others.
Each one observes. Moves. Leaves a signal.

The others encounter it.
And something larger begins to appear.

OBSERVE THE COLLECTIVE ↗
001AN INDIVIDUAL
008A SIGNAL
064A PATTERN
512AN ORGANISM?

DON’T TAKE OUR WORD.
WATCH THE COLONY.

256 agents. 90 simulated seconds.
45 seconds of footage at 2× speed.

Generated directly from the same simulation engine as the live experiment. Signal and food inputs are scripted and labeled in the video. This records the colony’s behavior; it does not show a biological connectome or a token launch.

STRANGE ENOUGH.
HONEST BY DESIGN.

The simulation is real.
The biology is inspiration.
The distinction matters.

[01]

THE LOCAL RULES

Each agent samples three nearby points, wanders, and reacts to food within a small radius. A returning agent remembers home and deposits a trail. No language model controls its movement.

[02]

THE SHARED FIELD

Signals spread and fade. Other agents sense the gradient and turn toward it. Add a signal or a food patch yourself. Paths form from repeated local interactions.

[03]

THE HONEST BOUNDARY

This is a browser simulation using simple rules. It does not run a fruit-fly connectome, biological neurons, or an onchain agent network. Its telemetry describes this browser session.

HOW TO DISTURB THE COLONY +

Inspect: click a moving agent, or choose its number in the observation panel. The circle around it is its local neighborhood.

Signal: choose Signal, then click inside the field. You deposit the same chemical-like cue that returning agents leave. Flies follow it only when they encounter it.

Food: choose Food, then click inside the field. Agents have to discover it nearby. Amber agents carry one unit home. Add food from a keyboard with Enter at the field’s center, or move the placement cursor with the arrow keys.

Quick experiments: Drop food adds a 300-unit patch in the lower field. Draw a trail adds a curved sequence of signals. Clear signals removes the field and visual trails while keeping flies, food and delivered units.

Expand view: opens a larger observation surface. Use Close view or Escape to return. Keyboard focus stays inside the expanded view.

Population: changing the count starts a fresh run. Pause freezes the experiment. Reset clears interventions and restores the three starting food patches.

WHAT THE NUMBERS MEAN +

Signal deposits count actual field writes per simulated second. Alignment measures how closely the agents’ headings agree; it is not a vote or a measure of intelligence. Food delivered counts units physically carried back to the home point.

Energy is a simple movement variable that falls gradually and replenishes at food or home. It is not a biological measurement. Simulated time stops when the page is hidden or the experiment is paused.

INSPIRATION & INDEPENDENCE +

Inspired by FLYBRAIN ↗ and @fruitflydev ↗. FLYSWARM is an independent creative project. No affiliation or endorsement is claimed.

Pheromone following is a computational analogy used in this experiment, not a claim that fruit flies behave like ant colonies. The narrative explores collective behavior; it does not establish consciousness or biological intelligence.

THE TOKEN.
THE FUEL.
THE SWARM.

$FLYSWARM

A colony needs energy.
This is how we feed it.

$FLYSWARM is registered with Pons on Robinhood mainnet. The next step is connecting creator-fee funding to the swarm’s compute, development and experiments.

FOLLOW THE FUNDING LOOP
Verified CA: 0xdfda44de8cb48e92f485350378149a834cba73c0
TOKEN → FEES → RESOURCES → SWARMTHE FLY WAS NEVER THE END STATE.

KEEP THE COLONY
EVOLVING.

The idea is simple: creator fees come back
to the project that brought the swarm to life.

  1. 01 / THE TOKEN

    $FLYSWARM
    ON PONS

    Trading generates creator fees under the token’s launch settings.

  2. 02 / THE RESOURCES

    FEES FEED
    THE PROJECT

    The project’s creator-fee income goes toward running and developing the swarm.

  3. 03 / THE COLONY

    MORE ROOM
    TO EVOLVE

    Compute. New behaviors. Larger experiments. Recorded results you can inspect.

ONCHAIN / CREATOR FEES

THE SWARM’S FUNDING.

EARNED BY $FLYSWARM0.490011 ETH

Credited to escrow across 54 sweeps since launch.

PENDING COLLECTION0.000540 ETH

New token fees not yet swept into escrow.

WALLET CLAIMABLE0.490011 ETH

Across every launch paid to this recipient. Not a token-only balance.

Saved read · 11 September 2026, 04:42 UTC · block 59,982,028. Automatic checks begin when this section is visible.

RECENT CREATOR-FEE SWEEPS
  • Download fee records for the complete transaction list.

FROM ACTIVITY
TO POSSIBILITY.

KEEP IT RUNNING
Hosting, storage and compute for future swarm runs.
BUILD WHAT’S NEXT
Development, agent coordination and new experiments.
SHOW THE WORK
Recordings, reproducible runs and published results.
PHASE 2 / THE DIRECTION

BUILT BY A DEV.
GROWING TOWARD A SWARM
THAT IMPROVES ITSELF.

Today, a developer builds the behaviors, ships the updates and runs the experiments.

The Phase 2 goal is a persistent swarm that can propose changes to its own behaviors, test them against measurable goals, and keep the improvements that pass review.

Developer-led now. Increasingly self-directed over time. Autonomous evolution is not active yet; code releases, wallet access and spending remain subject to human approval.

STEP ONE / TESTING

The token is on Robinhood mainnet; the colony still runs locally in your browser. Automated fee routing, onchain swarm execution and project spending records are not active yet. Pending fees are not proof of funding received or spent.

ENTER THE COLONY ↑